NPR posted a story that came across my Facebook page. The author, Elise Hu, tells us about how a new board game is targeting preschoolers in the hopes of teaching them how to code. You can view Hu’s article This Board Game Aims to Teach Preschoolers How to Code by clicking here.
To briefly summarize the article, the board game was developed by start-up entrepreneur and former Google employee, Dan Shapiro. He decided to come up with a way to play a game with his kids that wouldn’t bore him. So, he came up with his own game called Robot Turtles. It’s a board game, not a computer game, that teaches the fundamentals of programming. The game doesn’t use words to do this. Instead, children learn “by cutting out clip art cards and moving the cards based on what the kids were doing”.
Flipping the classroom means looking at the learning process from a totally different perspective. Instead of teaching a lesson during class time and assigning homework to practice what they have learned during class, students view videos and post discussion questions while at home after school. The next day, students come back into class, they go over the discussions and then apply what they have learned the night before during class time. The entire class time is spent with the teacher actually helping you master the class material. Students move at their own pace.
Below are some resources that help you get an idea about what “flipping the classroom” means and some way in which you can get started: